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Low-poly polygon budgets for mobile/WebGL/console (with real triangle numbers)
Real triangle-count targets for low-poly props, characters, foliage, WebGL scenes, mobile games, and console projects, with guidance on LODs and material budgets.
作者 Lowpoly3D Editorial发布于 2026/7/5
How to import low-poly GLB into Unity/Godot/Unreal
A practical engine import guide for low-poly GLB files in Unity, Godot, and Unreal, including scale, materials, collision, LODs, and common fixes.
作者 Lowpoly3D Editorial发布于 2026/7/5
Text-to-3D vs image-to-3D for low-poly game assets
A production-minded comparison of text-to-3D and image-to-3D for low-poly game props, including when to use each, prompt tips, and cleanup steps.
作者 Lowpoly3D Editorial发布于 2026/7/5
Optimizing high-poly models to game-ready low-poly (decimate, retopo, normal bake)
A step-by-step workflow for converting high-poly meshes into game-ready low-poly assets using decimation, retopology, normal baking, UV cleanup, LODs, and engine testing.
作者 Lowpoly3D Editorial发布于 2026/7/5